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SGD300 2019 Project - RuanMV
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Devlog
Save & Load System
September 04, 2019
by
RuanMV
#Unity
Introduction I made a Save & Load system using Unity's binary formatter. The system will use the referenced player game object and get the position, current health, max health, current mana and max ma...
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Player Camera
August 06, 2019
by
RuanMV
1
Introduction This week I decided to work on the player camera. My thoughts were to have the camera only rotate when the middle-mouse button is held down and have a minimum and maximum pitch, or height...
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