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SGD300 2019 Project - RuanMV

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Devlog

  • Save & Load System
    September 04, 2019 by RuanMV#Unity
    Introduction I made a Save & Load system using Unity's binary formatter. The system will use the referenced player game object and get the position, current health, max health, current mana and max ma... Continue reading
  • Player Camera
    August 06, 2019 by RuanMV
    1
    Introduction This week I decided to work on the player camera. My thoughts were to have the camera only rotate when the middle-mouse button is held down and have a minimum and maximum pitch, or height... Continue reading
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