Save & Load System


Introduction

I made a Save & Load system using Unity's binary formatter. The system will use the referenced player game object and get the position, current health, max health, current mana and max mana and serialize the data into a custom binary file. The data can also be deserialized and loaded from the binary file and restore any 'progress' the player has made.

In order to achieve this, I followed this YouTube video made by Brackeys to get an understanding of how the binary formatter works as this was my first time working with it.

Resources

SAVE & LOAD SYSTEM in Unity

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